Dimension X, created in 1983
This was a graphics special effect created by Stephen Landrum. He had no interest in creating a game for it, so he passed it along to me. Some days, in the following year, I had wished he had never done that. :) This turned out to be the hardest game design I've ever created. Mainly because of the limits to the design imposed by the forced perspective nature of the effect. The design is my take on the old 'Trek' games of the time.

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