Classic Games:
My, now classic, games are for the Atari 2600, and Atari 400/800.
While
there was a few ported to other platforms, the best versions run on
Atari's. The reason for this, is because I designed them specifically
with specialized
features that Atari had and no other platform could emulate.
They were all written in 6502 assembly except Mindwheel which was a compiled
byte code interpreter.
Suicide Mission, created in 1981
Did this along side reverse engineering the Atari 2600 for Starpath. The
result of many ideas and experiments from myself, Stephen Landrum, and
Scott
Nelson.
The game took about 4 months to create, and ended up being about 4k of
code and data. Hand optimized and tweaked 6502 assembly. This was the
summer that the 6502 opcode set became burned into my memory. (A9 0,
60) :)
See it here.
Slime, created in 1982
This was a take over project for the Atari 400/800. The original coder
decided that games wasn't his bag, so he bailed. I was working on Fort
Apocalypse
at the
time,
and the designer, Ihor
Wolosenko asked me to take over. I ended up starting
the code over, using only a small fragment of the graphics. This ended
up being a fun game to code. Lots of cool sound programming. Took about
4 months, 8k of code, data.
Download it here.
Fort Apocalypse, created in 1982
This idea came to me in a dream the summer before I saw Choplitfer. If
you remember, 1981 was the failed helicopter mission to rescue people
from the Iranian US embassy during the last days of the Carter Administration.
Probably a connection, and I suspect Dan Gorlin had the same dream.
:)
Download it here.
Check out this niffty t-shirt.
Dimension X, created
in 1983
This was a graphics special effect created by Stephen Landrum. He had no
interest in creating a game for it, so he passed it along to me. Some
days, in the following year, I had wished he had never done that. :)
This turned
out to be the hardest game design I've ever created. Mainly because of
the limits to the design imposed by the forced perspective nature of
the effect. The design is my take on the old 'Trek' games of the time.
Download it here.
Atari 400/800 emulators are plentiful now. The best one on Mac OSX is
Atari800MacX which is a port of David Firth's fantastic Atari
800 Emulator. It can be found here.
Follow links from there for other platforms.
Mindwheel, created in 1983, 1984
This was a mind blowing experience. :) My first experience with many computer
science concepts that are commonplace now. Object oriented programming,
Virtual Machines, AI, language processing, cross platform coding. High
level operating systems. This was a team of people, in which I was the
lead for this title. I worked with then William
Mataga, Bill Darrah, David Bunch. While Robert
Pinsky wrote the story,
approved of all text changes, and generally inspired a sense of whimsy
into this game. This was the first game I was involved in that could
surprise me by its actions during game play.
Here's the PC version. Download it here.