My (now classic) games are for the Atari 2600, and Atari 400/800. While there were a few ported to other platforms, the best versions run on Ataris. I designed them specifically with unique features that Atari showcased and no other platform could emulate. They were all written in 6502 assembly except Mindwheel which was a compiled byte code interpreter.
Reverse engineering project for Atari 2600, created with Stephen Landrum and Scott Nelson. 4k code/data in hand-optimized 6502 assembly.
Atari 400/800 take-over project from designer Ihor Wolosenko. Started from scratch with code, about 4 months, 8k of code/data.
Inspired by a dream and Choplifter, related to Operation Eagle Claw (Iran hostage crisis). Ported to J2ME mobile phones.
Graphics special effect by Stephen Landrum, turned into game. Most difficult game design created. Forced perspective effect. Design based on old 'Trek' games.
Team project with William Mataga, Bill Darrah, David Bunch. Story by Robert Pinsky. First encounter with: Object Oriented Programming, Virtual Machines, AI, Language Processing, Cross-Platform Coding.