IGORLABS

Classic Games

My (now classic) games are for the Atari 2600, and Atari 400/800. While there were a few ported to other platforms, the best versions run on Ataris. I designed them specifically with unique features that Atari showcased and no other platform could emulate. They were all written in 6502 assembly except Mindwheel which was a compiled byte code interpreter.

Suicide Mission

Suicide Mission

Created 1981

Reverse engineering project for Atari 2600, created with Stephen Landrum and Scott Nelson. 4k code/data in hand-optimized 6502 assembly.

Slime screenshot 1 Slime screenshot 2

Slime

Created 1982

Atari 400/800 take-over project from designer Ihor Wolosenko. Started from scratch with code, about 4 months, 8k of code/data.

Fort Apocalypse screenshot 1 Fort Apocalypse screenshot 2

Fort Apocalypse

Created 1982

Inspired by a dream and Choplifter, related to Operation Eagle Claw (Iran hostage crisis). Ported to J2ME mobile phones.

Dimension X screenshot 1 Dimension X screenshot 2

Dimension X

Created 1983

Graphics special effect by Stephen Landrum, turned into game. Most difficult game design created. Forced perspective effect. Design based on old 'Trek' games.

Mindwheel screenshot 1 Mindwheel screenshot 2

Mindwheel

Created 1984

Team project with William Mataga, Bill Darrah, David Bunch. Story by Robert Pinsky. First encounter with: Object Oriented Programming, Virtual Machines, AI, Language Processing, Cross-Platform Coding.